This tutorial is a continuation of the Glass and Transparent Surfaces tutorial. If you are having problems with glass, refraction, etc. you may want to go through that one first. Both were written for Lightwave 7.5. Most of the images are shown fairly small, to ease download time. If you would like to see them full-size, just click on the picture.
To give you an idea of how small a fraction, the honey jar shown here took 46 min. 31 sec (2791.4 seconds) to render at 480x480, using Refraction, Ray Traced Shadows, and Caustics. The Reflection pass took about a minute to set up, and 3 min 33 sec (213.1 seconds) to render. It took less than a minute to add the reflections to the jar in Photoshop, for a total of 52 min 4 sec (more or less.)
In contrast, I stopped the render that used Ray Traced Shadows, Reflection, Refraction, and Caustics after 22 hours, 30 min, because I wanted to use my computer. It was working on the second of 5 passes when I aborted it. |
In fairness, you won't be able to use this if you need a lot of internal reflections. Although, in many cases, the results will be indistinguishable from the time consuming method, in some cases there will be a distinct difference. When in doubt, render a very small picture without anti-aliasing, and see. But if you don't have time for long reflection renders, and it's a trick or nothing, this can save your bacon.
It's just a tiny taste of what the Photoshop PSD Export filter can do for you, of course. I'll be posting more tutorials about it as I have the time; but in the meantime, you may want to just play with it. It can be one of your best rendering friends! |
If you have a question, write to me and ask it!
If this tutorial has come lose from the frame it's supposed to be in, or is in someone else's frame, just click here to fix that. (You may need to select the Quick Reflections tutorial after clicking.)
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