This is the fifth and final tutorial in this series. If you haven't done the first four, I strongly suggest that you go back and at least read them, since we are building on what you have already learned.
Once again, if you click on any of the pictures, you'll get a full size screen shot.
Up till now, you have been making UVs to fit maps that I have provided. This time, the only thing I'm providing is the model. I'll talk you through the process, but exactly how you lay it all out is really up to you.
So, download the Goldfish.sit or Goldfish.zip, which contains the Veiltail_Goldfish model we are going to map. Also download the Checks.sit or Checks.zip, which is the image we are going to use to help us with the mapping. Start a new UV map, as usual (call it Goldfish_UV.) When making a map for an organic shape, such as this fish, it's often helpful to have an image that allows you to make sure the vertices are placed to minimize distortion. To do this, we're going to use a checkerboard pattern, both as a Backdrop in the UV Texture Viewport and as a color image on the fish itself. You'll see why as we go along. |
If you encounter a point that you cannot adjust without throwing another section way "out of whack," like the front poly of the front fin, there is a very easy solution.
Simply select the point, or points, that are causing the undesirable stretching, and Unweld them. Then select the poly that you want to change, and use the Drag tool to move just that point where you need it. (If any polys are selected, the Drag tool will only work on them; so it's the perfect way to separate points that are lying on top of each other.) Be aware that, depending on which points you unweld, you may no longer be able to Select Connected. It's not a problem; you'll just have to lasso the part. It's just something you need to watch out for. When all the fins have been mapped, it's time for the body. This is the hardest part, which is why we are left it for last. You'll find it on the next page. |
If you have a question, write to me and ask it!
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