This is the fourth tutorial in the UV Mapper to Lightwave UV Tools series. If you haven't completed the first three, I strongly suggest that you read them, at the very least, since we are building on what you have learned there.
Once again, if you click on any of the pictures, you'll get a full size screen shot.
This model is much more complex than any we've done so far. It's also the same model that I used in my UV Mapper tutorial, so you can easily compare the workflow in the two programs.
If you want to follow along with this tutorial, you will need to download Vambrace.sit or Vambrace.zip for the model, and VambraceImages.sit or VambraceImages.zip to get the image files. This time, we are going to match a wire frame of a map while we create our UVs. (This is just for convenience, to make exact placement simpler.) Load the model, begin a New UV Map, (name it Vambrace_UV,) and use VambraceWireframe.jpg as the Backdrop Image in whatever viewport you are going to use for the UV Map, and as the Color on all the named surfaces. We've done all of that often enough that I'm not going to tell you how, this time. |
Then, go to the Statistics window, find Strap_Outer, and click on the - (minus sign) in the window to drop the polys in that material. That will leave you with Strap_Inner and Strap_Edges selected. |
When they are in place, select the part of the strap that goes around the buckle. |
Make UVs, choosing Planar X, and resize them to fit in the allocated spot. See? Just like in UV Mapper, you can make a new UV map at any time, and the program will collect the polys from wherever they are on the map, and map them fresh and new.
Let's go on to Page 2, and we'll finish mapping this model. |
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