This is the third part in a five part series about using the built-in Lightwave tools for UV Mapping, designed for people who are used to using UV Mapper. (If you haven't used UV Mapper, you can still use these tutorials, of course. You just won't understand the references to the other program.) If you haven't finished Lesson 1 or Lesson 2, I strongly suggest that you at least read them through before you start this one. I'm going to assume that you know the material from the first ones.
If you click on any of the pictures, you'll get a full size screen shot.
This time, we are going to make a map for a book, complete with dust jacket. Since most book cover designs are copyrighted, we are going to use one that I happen to own the copyright for. It's called People of Pern.
If you would like to follow along, you will need to download POPBook.sit or POPBook.zip for the model, and POPImages.sit or POPImages.zip for the various maps. Once you have downloaded them, load the model into Modeler, and set one of the viewports to UV Texture, as before. As you may have guessed from the fact that there are two color images, we are going to use two different maps to texture this book. First, we are going to create the map for the book jacket. So load the POPJacket.jpg as the image, and we'll get started. |
And there's the jacket, perfectly mapped. Now, of course, we might have been able to do the same job with less work by not unwrapping it. But I wanted to show you how that's done. The knowledge is likely to come in handy.
So, let's go to Page 2, and map the book itself. |
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