Once again, if you click on any of the pictures, you'll get a full size screen shot.
This time, we are going to map a more complex model, so we can take a look at creating an endomorph to aid in defining UVs.
So, if you would like to follow along, download the four-sided die model, D4.sit or D4.zip, and the Texture Maps that go with it, D4Images.sit or D4Images.zip. This is a shape known well to people who play role-playing games. It's a four sided die; you roll it, and the number that is right side up on the bottom from all directions is the number that you rolled. Right now, of course, it doesn't have any numbers. We are going to fix that. |
Name the Endomorph something like Mapping, so you don't get it confused with any other endomorphs that you might have. |
Select Side2 again, and Make UVs, just as you've done before. This time, of course, choose the X axis. |
Okay! You know how to Map UVs, and how to use an endomorph to make mapping easier. If you would like to, you can go to Lesson 3, where we'll see how to do a model that uses two maps, and practice some more complex endomorph mapping.
If you have a question, write to me and ask it!
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