Moving Poser Figures into Bryce with a minimum of effort.

This is the short form, for people who are already very familiar with both Poser and Bryce. If something here doesn't make sense to you, please read one of the other tutorials.

In Poser, name all the figures that you are going to export, and make sure the material color, highlights, ambient light etc is the way you want it in Bryce.

Then export as an .obj file. In the dialog box, Do Not check "exact internal names." If you check it, Bryce will leave off the name of the figure. If you leave it unchecked, the name of the figure will be included in the Select Mesh menu, which I think makes it a whole lot easier to find your way around it.

In Bryce, open a new document, and click on Leo in the create palette to open the Picture Library. Load all the textures, trans and bump maps before you import your figure, and Bryce will read the .mat file correctly, saving you all kinds of work. (Don't forget that both trans and bump go into the second box, in the alpha channel.) Save the List, just in case.

Now import your .obj file, and it will be all shaded exactly the way you wanted it, except for the transparencies, which won't be transparent.

Leave your figure grouped, and use Select Mesh to select any artifacts (like the strips from Victoria's Bikini.)

Then use Select Mesh to select both eyeballs (they will be named something like rightEye:1_1 and leftEye:1_1) Change the color family to make them easy to select next time. Then go into the Materials Lab and make a nice transparent, slightly reflective texture for them.

To use trans maps, select the correct mesh. For example the eyelashes (They will probably be head:1_5. They are on Vickie, anyway! <g>) In the Materials Lab make sure that you have checked the correct texture map in the Optics; Transparency section of the table. Then choose Blend Transparency as the Shading Mode. And there you have your eyelashes!

Repeat this for anything else that needs transparency, of course.

Make sure the bumps are working correctly, if necessary, by choosing them in the same way.

Name the grouped figure, and copy and paste it into your scene.

That's it! This technique works with all kinds of figures and props, and anything else that has .obj UV mapped texture coordinates; so enjoy yourself, and write if you get work! <g>

If you have a question, write to me and ask it!

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