I decided to make a Pinwheel, because it's almost summer as I write this, and it seemed like a good and seasonal thing to do.
The image above has a motion blur, so you can get the idea of a spinning pinwheel. If you'd rather see it still, or from the back or side before you download it, just click on the words.
If you're using LightWave, the model is ready to go. The Stick assembly and the Sails are on two separate layers, with parenting and pivot point set up, so the sails will spin (which all good pinwheels should do.)
If you're not using LightWave, I've done my best to make it easy for you to group the Sails and Stick separately, so you can spin the pinwheel too. (The various materials are named Parts, which ought to mean that you'll see the meshes with their names. I hope.) How you do this depends on the software you are using, so I'm afraid that you're on your own there.
The model is available three ways; as a .lwo for LightWave (1209 polys,) as an .obj made with Quads, to make it easy to convert to subpatches, nurbs, or whatever your app supports (1209 polys some of which are non-planer,) and as an .obj with the non-planers trippled, in case your app doesn't support nurbs or patches at all (1819 polys.)
In the render above, I used the Studio reflection map that I've used before. If you want, and don't have it, you can grab it here.
As always, feel free to use any rendering of the model in work that is not for sale. I retain the copyright, and you may not sell or give away the mesh or the texture files. If you want to render the model in a picture or animation that you expect be paid for, please contact me for permission. Thank you.
|Download .lwo sit||Download .obj Quads sit||Download .obj Tripled sit|
|Download .lwo zip||Download .obj Quads zip||Download .obj Tripled zip|
This and all other work on this site is copyright © Robin Wood; all rights reserved. Please do not use it without permission. To get permission, write to Robin, and explain what you intend to use it for.