It’s that time again, and The Arcade is open for the September round.
Marianne McCann and I have collaborated on a set of Retro toys for this round. (I did the mesh, and she did most of the textures. Mari also did the animation in the plane. We both worked on the scripts.)
All of the items do something. The tops jump onto their tips and spin when you touch them. Touch them again, and they fall over. Or just wait, and they’ll fall over by themselves after a bit (because this isn’t a dream.)
When you touch the handheld pinball games, you hear the plunger, and the ball rolling, and then the ball appears in one of the slots. It’s exactly like really playing it! (Or as close as I could manage, in SL.)
The sliding puzzles scramble or solve themselves with a touch.
If you wear the plane, your avatar holds it up in the air. If you touch it, you get a really cute kid voice making a plane noise, so you can run around pretending the plane is flying.
The ray gun water pistol is the most fun! If you wear it and go into Mouse Look, you can shoot a cascade of water at your friends! The disks on the front of the gun also light up and spin when you’re in Mouselook, so everyone knows you are ready to douse them at a moment’s notice.
If you play the machine 25 times, you get a special Reward; a tin Police Box Bank.
There’s no other way to get it, and it’s only available during this round of the Arcade, so if you want one, you have until September 30. Unlike all the rest of the things in the machine, the bank is copy/mod, so you won’t be able to buy, beg, or borrow one from anyone.
When you touch the bank, you’ll be able to hear the coins dropping into it. There’s also a script in the Instructions (in the Object Contents) that lets you turn it into a tip jar, if you want to.
So that’s part of what I’ve been up to! Hope you enjoy it, and if you’re in Second Life, I hope to see you there!